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Yes, Take-Two's share price rose after the stolen Rockstar data was r…

Yes, Take-Two's share price rose after the stolen Rockstar data was released, but don't read too much into it

Rockstar Games was hacked earlier this month, and given an ultimatum: Pay up a significant amount of cash—$200,000, apparently—or all the stolen data gets released into the wild. $200 large is couch change for Rockstar, but there's also the principle of the thing to consider. Rockstar refused, and the hackers made it rain with their ill-gotten data—which turned out to be something of a wet fart.

It was interesting, for sure: Rockstar earns half a billion (yes, with a b) per year on GTA Online, and PC players account for a very small portion of that, less even than players on the old Xbox One console. capturengo.org

But the anticipated GTA 6 treasure trove simply wasn't there: Rockstar said when the hack occurred that "a limited amount of non-material company information was accessed," and it sure wasn't kidding.

Take-Two's share price took a nice little bump over the next couple days, jumping from a close of just over $201 on April 13 to open at nearly $208 on April 14, and then after settling at $205 at close on April 14, bouncing again to more than $210 to open April 15, and climbing through the day to close at $214.38. Not bad!

(Image credit: Yahoo Finance)

But, I think it bears noting, also maybe not as spectacular as it might appear at first blush. It's been a pretty good week for Take-Two, but year-to-date the company is still way down from where it was trading in January, when Take-Two's share price surpassed $257—a drop of more than 16% from January 1. Not good!

Take-Two Interactive YTD share price graph as of April 15 2026

(Image credit: Yahoo Finance)

At least one analyst attributed the short-term boost in Take-Two's share price to the data leak reminding us just how much money the company makes on GTA Online—it really is a monster. And it's undoubtedly good news, for Take-Two's marketing plans at least, that no GTA 6 data was revealed.

But how much of a material impact that absence had on the big picture is very hard to say, because there are so many factors at play. At the end of January, for instance, Take-Two and other game-related stocks took a notable dip when Google rolled out its world-building AI thing called Project Genie; like most other sound-and-fury AI sales pitches, Genie doesn't actually do anything useful at this point, and Take-Two CEO Strauss Zelnick did his best to shrug it off, but the company's share price took a knee to the bits anyway.

Take-Two's next quarterly financial report will happen in early May, and that's where things will get interesting. Another GTA 6 delay is always possible, and maybe we'll finally get an official PC announcement, although given what we saw in that leaked data I'm not holding my breath.

But as Zacks Equity Research (via Yahoo Finance) notes, the money people who actually drive these graphs up and down will be looking at other things:

"Investors will be eagerly watching for the performance of Take-Two Interactive in its upcoming earnings disclosure. On that day, Take-Two Interactive is projected to report earnings of $0.58 per share, which would represent a year-over-year decline of 46.79%. In the meantime, our current consensus estimate forecasts the revenue to be $1.55 billion, indicating a 1.94% decline compared to the corresponding quarter of the prior year. TTWO's full-year Zacks Consensus Estimates are calling for earnings of $3.91 per share and revenue of $6.67 billion. These results would represent year-over-year changes of +90.73% and +18.16%, respectively."

What does that mean? Very broadly and basically, if Take-Two surpasses various financial forecasts, people are happy and the number goes up; and if it does not, people are sad and the number goes down. Unless a guy who calls himself deepfuckingvalue kicks in the door and screams "Stonks!" at the top of his lungs, I suppose, in which case all bets are off and nobody will be able to explain why even as multi-billion-dollar hedge funds are incinerated in full public view. (This is why I generally stick to game delay announcements.)

Speaking of which, we'll be tuned in when Take-Two makes its next financial report in May, and we'll let you know if anything interesting happens.

Caitlin Foord baffled by lost goal as Kerr lifts Matildas to Fifa Series final win over Kenya

  • Australia defeat hosts 2-0 at Nyayo National Stadium in Nairobi

  • Captain scores 75th international goal before Wheeler seals victory

Sam Kerr’s 75th international goal may have been her softest as she set her Matildas on the way to a surprisingly tough, controversial 2-0 victory over Kenya in the Fifa Series final.

In front of 20,000 excited home fans in Nairobi’s Nyayo Stadium, a goal in each half from skipper Kerr and midfielder Clare Wheeler proved enough for Australia to conclude their ground-breaking jaunt with the victory on Wednesday (Thursday AEST).

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The indie metroidvania that started it all just got a huge update on PC, adding co-op and mod support after 22 years

Aside from helping shape what we nowadays consider an indie game, Cave Story revitalised the platformer, and specifically the metroidvania, when it hit PC in 2004. Creator Daisuke Amaya's artistic influence is obvious on the likes of Celeste and VVVVVV, for example, but Cave Story's real impact is how it demonstrated that one person could make a fun game in their spare time, and that it could get huge by word of mouth alone.

The industry has changed a lot in the meantime, and there are more games vying for our attention than ever, but Cave Story endures. Its revamped version, Cave Story+, just received a massive new update on Steam, bringing it up to speed with the Nintendo Switch version. It's been an extremely long time coming: Cave Story+ released on Switch nine years ago, though earlier versions of the game appeared on Wii and DS consoles. PC players have waited that whole time for a substantial update.

The headline feature is two-player local co-op, a prospect that seems a bit nightmarish to me in a precision-oriented platformer. But it's there if you want it, and people seem to like it.

Other big changes include overhauled visuals covering everything from animated dialogue portraits through to fancier water, widescreen support, some "minor" difficulty tweaks (apparently stacking puppies is now easier) and a Sand Pit Challenge level. There are now four different versions of the soundtrack to choose from too.

Mod support is in, but if I'm reading the patch notes correctly it doesn't support user-made levels but more cosmetic changes including graphics packs, fonts, screen filters, and sounds. The full patch notes, which are very long, can be viewed on the game's Steam page.

Should you play Cave Story+ in 2026? I reckon absolutely. It doesn't feel as good as most popular modern metroidvanias, and there are some bullshit hard sections that feel very onerous (though this update may have addressed some especially hard moments). But it's still a very charming narrative-driven affair and is a game of historical importance for the medium.

If you're hungry for more, Daisuke Amaya released his follow-up, Kero Blaster, in 2015. I haven't played it, but it's been on my wishlist for, oh, more than a decade now.

Blizzard hjælper Playground Games med Fable udviklingen

Oftest er der kun én udvikler opført for store spil. I virkeligheden er der dog som regel mange udviklere involveret i produktionen af såkaldte AAA-titler. Dette kan indebære outsourcing af specifikke funktioner eller blot at levere ekstra kapacitet.

Dette er endnu mere almindeligt blandt store udgivere, og det er for eksempel ingen hemmelighed, at stort set hele Activision-organisationen har været involveret i Call of Duty-spillene. Nu bekræfter Xbox-chefen Matt Booty, at Playgrounds kommende Fable ingen undtagelse er det, og at studiet modtager hjælp. I den seneste episode af Official Xbox Podcast diskuterer han, hvordan Xbox Game Studios understøtter hinanden på forskellige måder:

"Vi har virkelig set meget, når vi først har opbygget de forbindelser, af hold, der begynder at dele ting med hinanden. Vores team i Vancouver, The Coalition, de er virkelig vores ekspertise for Unreal Engine-arbejde, og det gavner holdene, for eksempel i Bryan Fargos studie i Exile, hvor de arbejder på Clockwork Revolution. De kan drage fordel af alt det virkelig tekniske arbejde, de laver oppe i The Coalition."

Han fortsætter derefter med at liste flere eksempler på disse, og nævner specifikt Fable:

"Der er andre eksempler. Vi har Blizzard Cinematics-teamet til at hjælpe med Fable. Vi har vores studie i Montreal, Compulsion Games, som bruger Activision Mo Cap-studiet. Vi har, tror jeg, teamet hos Rare meget multiplayer-erfaring med Sea of Thieves, hvor vi hjælper Double Fine med Kiln, keramikspillet. Der er mange eksempler på det."

Blizzards videoteam er et af de absolut bedste i branchen, og det lyder selvfølgelig enormt lovende, at deres ekspertise bliver brugt til at levere virkelig gode cutscenes og lignende i Fable, synes du ikke?

https://www.youtube.com/watch?v=ZKFwDPinbV0

In brief

Absolut Batmans dragt bekræftet som spilbar i Lego Batman: Legacy of the Dark Knight Som du uden tvivl har forventet og sikkert allerede ved, vil den kommende Lego Batman: Legacy of the Dark Knight være fyldt med et bredt udvalg af Batman-dragter. Nogle af de allerede bekræftede inkluderer Adam Wests ikoniske Batman TV-serie Suit, men vi har selvfølgelig også den klassiske The Batman (fra

Absolut Batmans pak bevestigd als speelbaar in Lego Batman: Legacy of the Dark Knight Zoals je ongetwijfeld hebt verwacht en waarschijnlijk al weet, zal de aankomende Lego Batman: Legacy of the Dark Knight vol zitten met een grote verscheidenheid aan Batman-pakken. Enkele van de al bevestigde zijn Adam Wests iconische Batman TV Show Suit, maar we hebben natuurlijk ook de klassieke The Batman (uit

My favorite cosmic horror RPG is still being updated, and thanks to this latest patch 'The rat child's Copy Dad ability no longer copies gun skills for free' Vampire: The Masquerade – Bloodlines may be the better personal horror RPG, but Look Outside wins for cosmic spooking.

Blizzard unterstützt Playground Games bei der Entwicklung von Fable Meistens wird nur ein Entwickler für große Spiele aufgeführt. In Wirklichkeit sind jedoch meist viele Entwickler an der Produktion sogenannter AAA-Titel beteiligt. Dies kann bedeuten, bestimmte Funktionen auszulagern oder einfach zusätzliche Kapazitäten bereitzustellen. Das ist bei großen Publishern sogar noch häufige…

SaaS är inte dött – men AI-agenter förändrar marknaden för företagsprogram Microsofts vd Satya Nadella väckte nyligen uppmärksamhet när han förutspådde att traditionella affärsapplikationer kommer att ”kollapsa” i den agentiska AI-eran. Investerarnas oro för att agentisk AI skulle kunna störa marknaden för företagsprogramvara nådde sin kulmen i början av februari när Anthropics lansering av …

Starfield ser ut til å være på vei til Switch 2 Det var bare i forrige uke at PlayStation 5-eiere for første gang fikk sette kursen mot stjernene i Bethesdas rollespill Starfield, som opprinnelig ble utgitt i 2023 for PC og Xbox Series S / X. Det kom sammen med en ny gratis oppdatering kalt Free Lanes og den betalte utvidelsen

Hacket Rockstar – endte med milliardhopp på børsen Dette gikk ikke som hackerne håpet.